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Subject: General talk about software patterns

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Re: [patterns-discussion] A Generative Theory ofSimilarity (withreferences to Alexander)


Chronological Thread 
  • From: Holger Mügge <muegge AT iai.uni-bonn.de>
  • To: Jesús Alonso <kenchoweb AT hotmail.com>, patterns-discussion AT cs.uiuc.edu
  • Cc:
  • Subject: Re: [patterns-discussion] A Generative Theory ofSimilarity (withreferences to Alexander)
  • Date: Wed, 15 Feb 2006 15:20:48 +0100
  • List-archive: <http://lists.cs.uiuc.edu/pipermail/patterns-discussion>
  • List-id: General talk about software patterns <patterns-discussion.cs.uiuc.edu>

Hi Jesús,

thanks for your statement. I have the impression that your opinion is rather optimistic ;-)

I often made the experience that when you're going to extend a complex software which incorporates many patterns (e.g. writing plug-ins for eclipse), patterns might be recognized but not as lucent as one might wish. Orientation and finding the best (and intended) ways to make use of the pattern applications or extend them is not that easy.

Sure, if the programmer knows the pattern (or the specific variant used) well, the situation is good. But if not, it is not always easy for him to figure out how the pattern works. I often saw code that ignored a well programmed pattern already providing most of the needed functionality, and using an unnecessary circumvention instead. This holds in particular for not so well known patterns, which are legion. And beside "real patterns" there are other unnamed structures that programmers have intentionally woven into the code, but that are not easy to understand by others.

Do you know of *empirical studies* about the usability of patterns (for readers and writers). I guess that naming plays an important role for recognizability. But that is not enough when it comes to overlapping pattern applications, i.e. that one code fragment plays multiple roles in different patterns.

Best regards,

Holger


Jesús Alonso wrote:
Hello Holger,

In my opinion, it simply depends on how familiar you are with the pattern you are to recognise. Patterns like Façade, Observer, or Singleton are quite easy to find, and some patterns are more a philosophy than a generic structure, like the Façade or the Template Method, what makes them easy to find in code. Of course, if you have the design diagrams and not just the source code, they are much easier to spot.

Also, a few days ago Jens Dietrich sent a mail to one of these lists to announce their research project regarding automated pattern recognition in source code. The link is: http://www-ist.massey.ac.nz/wop/

About editting code, design patterns usually give the most appropiate solution for a problem. This solution stablishes a good design philosophy everyone should follow as much as possible. So the programmer just should have to follow that same OOP philosophy when editting that code. Based on a well defined structure and following correct OOP usually leads to the correct solution, even if he doesn't recognise the pattern or even doesn't know anything about it. From my personal experience, extending existing patterns-dense code was easy and found myself implementing the Observer pattern before I ever heard of it. Just as an example, anyone who has programmed a GUI in Java has found himself applying the Observer pattern everytime they create a new Listener (Observer participant) and attach them to a graphical component (attach method in Subject participant). As you can see, a well trained programmer will hardly destroy patterns when editting patterns-dense code.

Hope that helps.

Best regards,
Jesús Alonso


Hi Mike,

Mike Beedle wrote:

Any more “positive feedback” out there?


YES. Thanks very much for your posting.

I always appreciate hints towards a more general view on structures than just "technical" views from a software engineer's view (or even a Java programmer's).

I also have a question and request:

You say pattern usage is at least partly a cognitive process. Typically cognitive processes can be error-prone (misinterpretation of structures, obfuscation, easy and difficult to recognize structures, ...). In particular when it comes to formal stuff like a program.

Does anybody has links or own experience about problems with software patterns on this level? E.g. how good are they recognized in code? Under what circumstances is an average programmer able to edit pattern-dense code correctly, or when does he eventually destroy patterns by chance?

Thanks for

--
Holger Muegge

University of Bonn, Institute of Computer Science III
Roemerstrasse 164, D-53117 Bonn, Germany
Phone/Fax: +49-228-73-6528 / -4382


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--
Holger Muegge

University of Bonn, Institute of Computer Science III
Roemerstrasse 164, D-53117 Bonn, Germany
Phone/Fax: +49-228-73-6528 / -4382






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